มอดูล:parser
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local export = {}
local metamethods_data_module = "Module:data/metamethods"
local table_module = "Module:table"
local concat = table.concat
local getmetatable = getmetatable
local insert = table.insert
local next = next
local rawget = rawget
local rawset = rawset
local remove = table.remove
local require = require
local setmetatable = setmetatable
local type = type
local unpack = unpack
local classes = {}
--[==[
Loaders for functions in other modules, which overwrite themselves with the target function when called. This ensures modules are only loaded when needed, retains the speed/convenience of locally-declared pre-loaded functions, and has no overhead after the first call, since the target functions are called directly in any subsequent calls.]==]
local function deepcopy(...)
deepcopy = require(table_module).deepcopy
return deepcopy(...)
end
--[==[
Loaders for objects, which load data (or some other object) into some variable, which can then be accessed as "foo or get_foo()", where the function get_foo sets the object to "foo" and then returns it. This ensures they are only loaded when needed, and avoids the need to check for the existence of the object each time, since once "foo" has been set, "get_foo" will not be called again.]==]
local metamethods
local function get_metamethods()
-- Use require, since lookup times are much slower with mw.loadData.
metamethods, get_metamethods = require(metamethods_data_module), nil
return metamethods
end
------------------------------------------------------------------------------------
--
-- Helper functions
--
------------------------------------------------------------------------------------
local function get_nested(t, k, ...)
if t == nil then
return nil
elseif ... == nil then
return t[k]
end
return get_nested(t[k], ...)
end
local function set_nested(t, k, v, ...)
if ... ~= nil then
local t_next = t[k]
if t_next == nil then
t_next = {}
t[k] = t_next
end
return set_nested(t_next, v, ...)
end
t[k] = v
end
local function inherit_metamethods(child, parent)
if parent then
for method, value in next, parent do
if child[method] == nil and (metamethods or get_metamethods())[method] ~= nil then
child[method] = value
end
end
end
return child
end
local function signed_index(t, n)
return n and n <= 0 and #t + 1 + n or n
end
local function is_node(value)
if value == nil then
return false
end
local mt = getmetatable(value)
return not (mt == nil or classes[mt] == nil)
end
-- Recursively calling tostring() adds to the C stack (limit: 200), whereas
-- calling __tostring metamethods directly does not. Occasionally relevant when
-- dealing with very deep nesting.
local tostring
do
local _tostring = _G.tostring
function tostring(value)
if is_node(value) then
return value:__tostring(value)
end
return _tostring(value)
end
end
local function class_else_type(value)
if value == nil then
return type(value)
end
local mt = getmetatable(value)
if mt == nil then
return type(value)
end
local class = classes[mt]
return class == nil and type(value) or class
end
------------------------------------------------------------------------------------
--
-- Nodes
--
------------------------------------------------------------------------------------
local Node = {}
Node.__index = Node
function Node:next(i)
i = i + 1
return self[i], self, i
end
--[==[
Implements recursive iteration over a node tree.
By default, when a node is encountered (which may contain other nodes), it is returned on the first iteration, and then any child nodes are returned on each subsequent iteration; the same process is then followed if any of those children contain nodes themselves. Once a particular node has been fully traversed, the iterator then continues with any sibling nodes. The iterator will use the `next` method of each node to traverse it, which may differ depending on the node class.
Each iteration returns three values: `value`, `node` and `key`. Together, these can be used to manipulate the node tree at any given point without needing to know the full structure. Note that when the input node is returned on the first iteration, `node` and `key` will be nil.
The optional argument `test` can be used to limit the return values. This should be a function that returns a boolean value, where a return value of true means that the child will be returned by the iterator. If a node is not returned by the iterator, it will still be traversed, as it may contain children that should be returned.
The method `iterate_nodes` is provided as a special instance of iterate which uses `is_node` as the test.]==]
function Node:iterate(test)
local node, k, n, nodes, keys, returned_self = self, 0, 0
-- Special case if `test` is `is_node`.
local is_node_is_test = test == is_node
return function()
if not returned_self then
returned_self = true
if test == nil or test(self) then
return self
end
end
-- Get `v`, which is the value at the last-returned key of the current node; if `v` is a node, it will be iterated over (i.e. recursive iteration). By default, `v` will be the last-returned value, but looking it up here means that any modifications made to the node during the loop will be taken into account. This makes it possible to swap one node out for something else (e.g. another node), or to remove it entirely, without being locked into recursively iterating over the old node; instead, the new node (if any) will be iterated over. This means node trees can be modified on-the-fly during the course of a single loop.
local v, node_check = node[k], true
while true do
-- If `v` is a node, memoize the current node and key, then iterate over it.
if node_check and is_node(v) then
-- `n` is the current memo level.
n = n + 1
if nodes then
nodes[n], keys[n] = node, k
else
nodes, keys = {node}, {k}
end
node, k = v, 0
end
v, node, k = node:next(k)
-- If `v` is nil, move down one level, then continue iterating the node on that level (if any), or otherwise terminate the loop.
if v == nil then
if n == 0 then
return nil
end
node, k, n = nodes[n], keys[n], n - 1
elseif test == nil or test(v) then
return v, node, k
-- If `test` is `is_node`, there's no point checking it again on the next loop.
elseif node_check and is_node_is_test then
node_check = false
end
end
end
end
function Node:iterate_nodes()
return self:iterate(is_node)
end
function Node:__tostring()
local output = {}
for i = 1, #self do
insert(output, tostring(self[i]))
end
return concat(output)
end
function Node:clone()
return deepcopy(self, "keep", true)
end
function Node:new_class(class)
local t = {type = class}
t.__index = t
t = inherit_metamethods(t, self)
classes[t] = class
return setmetatable(t, self)
end
Node.keys_to_remove = {"fail", "handler", "head", "override", "route"}
function Node:new(t)
setmetatable(t, nil)
local keys_to_remove = self.keys_to_remove
for i = 1, #keys_to_remove do
t[keys_to_remove[i]] = nil
end
return setmetatable(t, self)
end
do
local Proxy = {}
function Proxy:__index(k)
local v = Proxy[k]
if v ~= nil then
return v
end
return self.__chars[k]
end
function Proxy:__newindex(k, v)
local key = self.__keys[k]
if key then
self.__chars[k] = v
self.__parents[key] = v
elseif key == false then
error("Character is immutable.")
else
error("Invalid key.")
end
end
function Proxy:build(a, b, c)
local len = self.__len + 1
self.__chars[len] = a
self.__parents[len] = b
self.__keys[len] = c
self.__len = len
end
function Proxy:iter(i)
i = i + 1
local char = self.__chars[i]
if char ~= nil then
return i, self[i], self, self.__parents[i], self.__keys[i]
end
end
function Node:new_proxy()
return setmetatable({
__node = self,
__chars = {},
__parents = {},
__keys = {},
__len = 0
}, Proxy)
end
end
------------------------------------------------------------------------------------
--
-- Parser
--
------------------------------------------------------------------------------------
local Parser = {}
Parser.__index = Parser
function Parser:read(delta)
local v = self.text[self.head + (delta or 0)]
return v == nil and "" or v
end
function Parser:advance(n)
self.head = self.head + (n == nil and 1 or n)
end
function Parser:layer(n)
if n ~= nil then
return rawget(self, #self + n)
end
return self[-1]
end
function Parser:emit(a, b)
local layer = self[-1]
if b ~= nil then
insert(layer, signed_index(layer, a), b)
else
rawset(layer, #layer + 1, a)
end
end
function Parser:emit_tokens(a, b)
local layer = self[-1]
if b ~= nil then
a = signed_index(layer, a)
for i = 1, #b do
insert(layer, a + i - 1, b[i])
end
else
local len = #layer
for i = 1, #a do
len = len + 1
rawset(layer, len, a[i])
end
end
end
function Parser:remove(n)
local layer = self[-1]
if n ~= nil then
return remove(layer, signed_index(layer, n))
end
local len = #layer
local token = layer[len]
layer[len] = nil
return token
end
function Parser:replace(a, b)
local layer = self[-1]
layer[signed_index(layer, a)] = b
end
-- Unlike default table.concat, this respects __tostring metamethods.
function Parser:concat(a, b, c)
if a == nil or a > 0 then
return self:concat(0, a, b)
end
local layer, ret, n = self:layer(a), {}, 0
for i = b and signed_index(layer, b) or 1, c and signed_index(layer, c) or #layer do
n = n + 1
ret[n] = tostring(layer[i])
end
return concat(ret)
end
function Parser:emitted(delta)
if delta == nil then
delta = -1
end
local i = 0
while true do
local layer = self:layer(i)
if layer == nil then
return nil
end
local layer_len = #layer
if -delta <= layer_len then
return rawget(layer, layer_len + delta + 1)
end
delta = delta + layer_len
i = i - 1
end
end
function Parser:push(route)
local layer = {
head = self.head,
route = route
}
self[#self + 1] = layer
self[-1] = layer
end
function Parser:push_sublayer(handler, inherit)
local sublayer = {
handler = handler,
sublayer = true
}
if inherit then
local layer = self[-1]
setmetatable(sublayer, inherit_metamethods({
__index = layer,
__newindex = layer
}, getmetatable(layer)))
end
self[#self + 1] = sublayer
self[-1] = sublayer
end
function Parser:pop()
local len, layer = #self
while true do
layer = self[len]
self[len] = nil
len = len - 1
local new = self[len]
self[-1] = new == nil and self or new
if layer.sublayer == nil then
break
end
self:emit_tokens(layer)
end
return layer
end
function Parser:pop_sublayer()
local len, layer = #self, self[-1]
self[len] = nil
local new = self[len - 1]
self[-1] = new == nil and self or new
setmetatable(layer, nil)
layer.sublayer = nil
return layer
end
function Parser:get(route, ...)
self:push(route)
local layer = route(self, ...)
if layer == nil then
layer = self:traverse()
end
return layer
end
function Parser:try(route, ...)
local failed_layer = get_nested(self.failed_routes, route, self.head)
if failed_layer ~= nil then
return false, failed_layer
end
local layer = self:get(route, ...)
return not layer.fail, layer
end
function Parser:consume(this, ...)
local layer = self[-1]
if this == nil then
this = self:read()
end
return (layer.override or layer.handler)(self, this, ...)
end
function Parser:fail_route()
local layer = self:pop()
layer.fail = true
set_nested(self, "failed_routes", layer.route, layer.head, layer)
self.head = layer.head
return layer
end
function Parser:traverse()
while true do
local layer = self:consume()
if layer ~= nil then
return layer
end
self:advance()
end
end
-- Converts a handler into a switch table the first time it's called, which avoids creating unnecessary objects, and prevents any scoping issues caused by parser methods being assigned to table keys before they've been declared.
-- false is used as the default key.
do
local Switch = {}
function Switch:__call(parser, this)
return (self[this] or self[false])(parser, this)
end
function Parser:switch(func, t)
local layer = self[-1]
-- Point handler to the new switch table if the calling function is the current handler.
if layer.handler == func then
layer.handler = t
end
return setmetatable(t, Switch)
end
end
-- Generate a new parser class object, which is used as the template for any parser objects. These should be customized with additional/modified methods as needed.
function Parser:new_class()
local t = {}
t.__index = t
return setmetatable(inherit_metamethods(t, self), self)
end
-- Generate a new parser object, which is used for a specific parse.
function Parser:new(text)
return setmetatable({
text = text,
head = 1
}, self)
end
function Parser:parse(data)
local parser = self:new(data.text)
local success, tokens = parser:try(unpack(data.route))
if #parser > 0 then
-- This shouldn't happen.
error("Parser exited with non-empty stack.")
elseif success then
local node = data.node
return true, node[1]:new(tokens, unpack(node, 2)), parser
elseif data.allow_fail then
return false, nil, parser
end
error("Parser exited with failed route.")
end
export.class_else_type = class_else_type
export.is_node = is_node
export.tostring = tostring
function export.new()
return Parser:new_class(), Node:new_class("node")
end
return export